Admin — Credit Unit Economics
What defines a credit: time + tools + overhead. Change any yellow input; everything recalculates live.
Membership Tiers
The value ladder. Implied $/credit and gross margin update from the engine. Edit inline.
Products & Services (Creditable)
Your full menu of what can be credited — 301 services seeded from the artifact catalog. ★ = on the front-desk quick-log (what staff and the mobile app see). Edit any credit value inline; changes flow to the phone.
Team — Log Credits
Pick a member, pick what you made, log it. Credits are deducted from their wallet. This is the core daily action.
Members & Wallets
Credit balances by member. Top-up simulates the GHL/Kinjo invoice that would be triggered.
Per-Location Scenario
Set the member base; see revenue, gross margin, and EBITDA. This is where you design the economics before committing.
Roadmap & Integration
What v1 does today and what plugs in next.
- Admin unit-economics engine (time + tools + overhead → marginal / capacity / fully-loaded cost per credit).
- Editable membership tiers with live $/credit and gross margin.
- Artifact→credit menu.
- Team credit-logging wallet (deduct on redeem, running balance, ledger).
- Member wallets with simulated top-up invoice payload.
- Per-location P&L scenario designer.
- Local persistence + JSON export (portable to a real backend later).
- Wire
ghl-mcp-serverso a monthly membership creates a recurring GHL subscription and grants the tier's credit allotment automatically. - "Top up" triggers a GHL invoice for the credit bundle; on payment webhook, credits are added to the member wallet.
- The Export JSON payload is the contract — same shape a backend would consume.
- Booking a session (Kinjo/GHL calendar, Luma, or Momence) reserves and later redeems credits — same deduct logic as the log tab.
- Once the flow feels right, hand to loop-engineer: nightly reconcile wallets vs. ledger, flag negative balances, email a daily credit-burn + capacity-utilization report.